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Text File | 1988-11-26 | 24.9 KB | 1,064 lines |
- -- background: 2543 from stack: in.1
- -- bmap block id: 4875
- -- flags: 0000
- -- background id: 0
- -- name: Playing Grounds
- ----- HyperTalk script -----
- on idle
- global secsOffset, newWord, gameState, playingTime
- --put gameState
- if gameState = "clockRunning" then
- put 0 into m
- if the visible of field "Screen Mask" is true then
- exit idle
- end if
- put playingTime-(the secs-secsOffset) into s
- put s div 60 into m
- put s mod 60 into s
- if s < 10 then put "0" before s
- if playingTime-(the secs-secsOffset) < 0 then
- setGameState "clockRanOut"
- else
- put m & ":" & s into field Timer
- put newWord into field "New Word"
- end if
- else if gameState = "clockRanOut" then
- play "harpsichord" tempo 1000 "c5 d e f g a b c6"
- setGameState "readyToScore"
- end if
- --put gameState
- end idle
-
- on handleCubeClick
- global newWord, gameState
- if gameState = "clockRunning" then
- put param(1) into buttonName
- if the optionKey is down then
- repeat while the mouse is down
- set the location of bkgnd button buttonName to the mouseloc
- end repeat
- else
- if the shiftKey is down then
- set the hilite of bkgnd button buttonName to false
- put length(newWord) into l
- if l = 1 then put 0 into m else put 1 into m
- put char m to l-1 of newWord into newWord
- else
- play "Harpsichord" tempo 1000 "e6"
- if the hilite of bkgnd button buttonName is false then
- put char 15 of the name of bkgnd button buttonName after newWord
- set the hilite of bkgnd button buttonName to true
- else errorSound
- end if
- end if
- end if
- end handleCubeClick
-
- on gameOver
- global newWord, gameState
- answer "Congratulations, " & field Username & ", you win!" with "Done" or "Play again"
- put it into theAnswer
- setGameState "gameOver"
- if theAnswer is "Done" then
- resetGame
- go card "Welcome"
- else
- newGame
- end if
- end gameOver
-
- on newGame
- global gameState
- set cursor to 4
- set lockscreen to true
- go card "Player 1"
- put 0 into field Score
- go next card
- put 2 into i
- repeat
- if (the name of this card) = "card " & quote & "HQ Preferences" & quote
- then
- exit repeat
- end if
- put 0 into field Score
- put empty into field "New Word"
- add 1 to i
- go next card
- end repeat
- go card "Player 1"
- hide bkgnd button 11
- hide bkgnd button 12
- hide bkgnd button 13
- show field "3 Letter Words"
- setGameState "readyToPlay"
- end newGame
-
- on returnKey
- global gameState
- if the message box is empty or the visible of the message box is false then
- if gameState = "readyToScore" then
- set the hilite of bkgnd button "Score" to true
- set the hilite of bkgnd button "Score" to false
- send mouseUp to bkgnd button "Score"
- exit returnKey
- end if
- if gameState = "readyToPlay" then
- set the hilite of bkgnd button "New Roll" to true
- set the hilite of bkgnd button "New Roll" to false
- send mouseUp to bkgnd button "New Roll"
- exit returnKey
- end if
- if gameState = "justOpened" or gameState = "gameOver" then
- set the hilite of bkgnd button "New Game" to true
- set the hilite of bkgnd button "New Game" to false
- send mouseUp to bkgnd button "New Game"
- exit returnKey
- end if
- else do the message box
- end returnKey
-
- on enterKey
- returnKey
- end enterKey
-
- on arrowKey
- errorSound
- end arrowKey
-
- on handleRoll
- put param(1) into buttonName
- put param(2) into letters
- set the name of bkgnd button buttonName to any char of letters
- set the hilite of bkgnd button buttonName to false
- end handleRoll
-
- on setGameState newState
- global gameState
- put newState into gameState
- if gameState = "gameOver" or gameState = "justOpened" then
- set the name of bkgnd button id 50 to "Press Return to start a new game"
- show bkgnd button id 50
- else if gameState = "readyToPlay" then
- set the name of bkgnd button id 50 to "Press Return to roll the dice"
- show bkgnd button id 50
- else if gameState = "readyToScore" then
- set the name of bkgnd button id 50 to "Press Return to score the round"
- show bkgnd button id 50
- else if gameState = "clockRunning" then
- hide bkgnd button id 50
- end if
- end setGameState
-
-
-
-
- -- part 1 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=84 top=219 right=241 bottom=108
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: J
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "JXEZVQ"
- end Roll
-
-
- -- part 2 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=110 top=216 right=238 bottom=133
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: B
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "RKHTBI"
- end Roll
-
-
- -- part 4 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=149 top=219 right=241 bottom=172
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: U
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "TIFPNU"
- end Roll
-
-
- -- part 5 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=175 top=213 right=235 bottom=199
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: O
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "WLBOOY"
- end Roll
-
-
- -- part 8 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=85 top=243 right=265 bottom=108
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: C
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "COPMOW"
- end Roll
-
-
- -- part 9 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=112 top=249 right=271 bottom=135
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: N
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "TODLNR"
- end Roll
-
-
- -- part 10 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=140 top=245 right=267 bottom=163
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: E
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "AAAEEE"
- end Roll
-
-
- -- part 11 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=179 top=241 right=263 bottom=202
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: A
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "AAAEEE"
- end Roll
-
-
- -- part 12 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=81 top=276 right=298 bottom=104
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: U
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "SUIRGM"
- end Roll
-
-
- -- part 13 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=116 top=277 right=299 bottom=139
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: U
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "HIFSUR"
- end Roll
-
-
- -- part 7 (button)
- -- low flags: 80
- -- high flags: 8004
- -- rect: left=145 top=277 right=300 bottom=170
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: C
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "GDCJMK"
- end Roll
-
-
- -- part 3 (button)
- -- low flags: 80
- -- high flags: 8004
- -- rect: left=171 top=272 right=295 bottom=196
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: Q
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "WVSSQY"
- end Roll
-
-
- -- part 6 (button)
- -- low flags: 80
- -- high flags: 8004
- -- rect: left=88 top=309 right=332 bottom=113
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: B
- ----- HyperTalk script -----
- on mouseDown
- handleCubeClick (the number of me)
- end mouseDown
-
- on Roll
- handleRoll (the number of me), "PFNHLB"
- end Roll
-
-
- -- part 14 (button)
- -- low flags: 00
- -- high flags: A003
- -- rect: left=341 top=243 right=263 bottom=396
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: Score
- ----- HyperTalk script -----
- on mouseUp
- global gameState, numPlayers, curPlayer, vulScore, winningScore
- if gameState = "readyToScore" then
- put field Score into savedScore
- repeat with i = 3 to 10
- do "send Score to field " & quote & i & " Letter Words" & quote
- end repeat
- if savedScore ≥ vulScore then --if vulnerable, check score above 500
- if field Score - savedScore < 500 then
- put savedScore - 500 into field Score
- end if
- end if
- put "-:--" into field Timer
- if field Score ≥ winningScore then
- gameOver
- else
- set lockscreen to true
- go next card
- if (the name of this card) Γëá "card " & quote & "HQ Preferences" & quote then
- answer "Get ready for the next roll!" with "OK"
- go previous card
- set lockscreen to false
- visual effect scroll left
- go next card
- else
- answer "Get ready for the next roll!" with "OK"
- go previous card
- set lockscreen to false
- visual effect scroll right
- go card "Player 1"
- end if
- setGameState "readyToPlay"
- end if
- end if
- --put gameState
- end mouseUp
-
-
- -- part 15 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=342 top=199 right=220 bottom=501
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: Clear word in progress
- ----- HyperTalk script -----
- on mouseUp
- global newWord
- put empty into newWord
- put empty into field "New Word"
- repeat with i = 1 to 13
- set the hilite of bkgnd button i to false
- end repeat
- end mouseUp
-
-
-
- -- part 16 (button)
- -- low flags: 00
- -- high flags: A003
- -- rect: left=341 top=265 right=285 bottom=415
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: New Roll
- ----- HyperTalk script -----
- on mouseUp
- global secsOffset, gameState, newWord, vulScore
- --put gameState
- if gameState = "justOpened" then
- send mouseUp to bkgnd button "New Game"
- end if
- if gameState = "readyToPlay" then
- set cursor to 4
- -- check for vulnerability
- if field "Score" ≥ vulScore then
- show bkgnd button 11
- show bkgnd button 12
- show bkgnd button 13
- hide field "3 Letter Words"
- end if
- -- clear out word lists
- repeat with i = 3 to 10
- do "put empty into field " & quote & i & " Letter Words" & quote
- end repeat
- play "harpsichord" tempo 70 "c4 c c c c5 c c c"
- resetCubes
- put empty into newWord
- put empty into field "New Word"
- put the secs into secsOffset
- setGameState "clockRunning"
- else
- if gameState = "clockRanOut" or gameState = "readyToScore" then
- answer "Please score this roll first." with "OK"
- end if
- end if
- --put gameState
- end mouseUp
-
- on resetCubes
- put 0 into j
- put 0 into k
- repeat with i = 1 to 13
- send Roll to bkgnd button i
- put random(10) into r1
- put random(10) into r2
- set the location of bkgnd button i to 90+30*k+r1, 220+30*j+r2
- if i mod 4 = 0 then
- add 1 to j
- put 0 into k
- else
- add 1 to k
- end if
- end repeat
- end resetCubes
-
-
-
- -- part 17 (button)
- -- low flags: 00
- -- high flags: 8004
- -- rect: left=342 top=152 right=197 bottom=501
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: Word
- ----- HyperTalk script -----
- on mouseUp
- global newWord, gameState
- put length(newWord) into wLen
- if wLen ≥ 3 and wLen ≤ 10 and gameState = "clockRunning" then
- -- set lockscreen to true
- put quote & wLen & " Letter Words" & quote into fName
- if wLen > 3 and char wLen of newWord = "S" then
- put quote & wLen-1 & " Letter Words" & quote into singularFName
- do "put field " & singularFName & "into temp1"
- put (char 1 to (wLen-1) of newWord) into singularWord
- else
- put "!" into temp1
- put "%" into singularWord
- end if
- do "put field " & fName & "into temp2"
- if offset(newWord, temp2) = 0 and offset(singularWord, temp1) = 0 then
- do "put newWord & return after field " & fName
- wordSound
- do "put the number of lines in field " & fName & " into temp"
- if temp ≥ 5 then
- wordSound
- end if
- else errorSound
- else errorSound
- put empty into newWord
- repeat with i = 1 to 13
- set the hilite of bkgnd button i to false
- end repeat
- set the cursor to 0
- end mouseUp
-
- on wordSound
- play "harpsichord" tempo 1500 "c4 e5 g6"
- end wordSound
-
-
-
- -- part 20 (field)
- -- low flags: 01
- -- high flags: 0002
- -- rect: left=341 top=291 right=316 bottom=415
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 3
- -- text size: 18
- -- style flags: 0
- -- line height: 24
- -- part name: Score
-
-
- -- part 21 (field)
- -- low flags: 01
- -- high flags: 0002
- -- rect: left=5 top=152 right=171 bottom=170
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 3
- -- text size: 12
- -- style flags: 256
- -- line height: 16
- -- part name: New Word
-
-
- -- part 22 (field)
- -- low flags: 00
- -- high flags: 4002
- -- rect: left=5 top=81 right=145 bottom=40
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 4
- -- text size: 9
- -- style flags: 0
- -- line height: 12
- -- part name: 3 Letter Words
- ----- HyperTalk script -----
- on Score
- put the number of lines of field (the number of me) into nLines
- if nLines > 0 and field "Score" < 2000 then
- put 50 into base
- if nLines > 5 then put 5 into nLines
- add 10*nLines to base
- add base to field Score
- end if
- end Score
-
-
- -- part 24 (field)
- -- low flags: 00
- -- high flags: 4002
- -- rect: left=43 top=81 right=146 bottom=80
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 4
- -- text size: 9
- -- style flags: 0
- -- line height: 12
- -- part name: 4 Letter Words
- ----- HyperTalk script -----
- on Score
- put the number of lines of field (the number of me) into nLines
- if nLines > 0 then
- if nLines > 5 then put 5 into nLines
- put 100 into base
- add 20*nLines to base
- add base to field Score
- if nLines = 5 and the number of lines of field "3 Letter Words" = 5 and field Score < 2000 then
- add 300 to field Score
- end if
- end if
- end Score
-
-
-
- -- part 25 (field)
- -- low flags: 00
- -- high flags: 4002
- -- rect: left=83 top=81 right=146 bottom=128
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 4
- -- text size: 9
- -- style flags: 0
- -- line height: 12
- -- part name: 5 Letter Words
- ----- HyperTalk script -----
- on Score
- put the number of lines of field (the number of me) into nLines
- if nLines > 0 then
- if nLines > 5 then put 5 into nLines
- put 150 into base
- add 50*nLines to base
- add base to field Score
- if nLines = 5 and the number of lines of field "4 Letter Words" = 5 then
- add 500 to field Score
- end if
- end if
- end Score
-
-
- -- part 26 (field)
- -- low flags: 00
- -- high flags: 4002
- -- rect: left=131 top=81 right=146 bottom=183
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 4
- -- text size: 9
- -- style flags: 0
- -- line height: 12
- -- part name: 6 Letter Words
- ----- HyperTalk script -----
- on Score
- put the number of lines of field (the number of me) into nLines
- if nLines > 0 then
- if nLines > 5 then put 5 into nLines
- put 200 into base
- add 100*nLines to base
- add base to field Score
- if nLines = 5 and the number of lines of field "4 Letter Words" = 5 then
- add 800 to field Score
- end if
- end if
- end Score
-
-
- -- part 27 (field)
- -- low flags: 00
- -- high flags: 4002
- -- rect: left=186 top=81 right=146 bottom=250
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 4
- -- text size: 9
- -- style flags: 0
- -- line height: 12
- -- part name: 7 Letter Words
- ----- HyperTalk script -----
- on Score
- put the number of lines of field (the number of me) into nLines
- if nLines > 0 then
- if nLines > 5 then put 5 into nLines
- put 350 into base
- add 150*nLines to base
- add base to field Score
- if nLines = 5 and the number of lines of field "4 Letter Words" = 5 then
- add 1200 to field Score
- end if
- end if
- end Score
-
-
- -- part 28 (field)
- -- low flags: 00
- -- high flags: 4002
- -- rect: left=253 top=81 right=146 bottom=324
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 4
- -- text size: 9
- -- style flags: 0
- -- line height: 12
- -- part name: 8 Letter Words
- ----- HyperTalk script -----
- on Score
- put the number of lines of field (the number of me) into nLines
- if nLines > 0 then
- if nLines > 5 then put 5 into nLines
- put 500 into base
- add 250*nLines to base
- add base to field Score
- if nLines = 5 and the number of lines of field "4 Letter Words" = 5 then
- add 1850 to field Score
- end if
- end if
- end Score
-
-
- -- part 29 (field)
- -- low flags: 00
- -- high flags: 4002
- -- rect: left=327 top=81 right=146 bottom=410
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 4
- -- text size: 9
- -- style flags: 0
- -- line height: 12
- -- part name: 9 Letter Words
- ----- HyperTalk script -----
- on Score
- put the number of lines of field (the number of me) into nLines
- if nLines > 0 then
- if nLines > 5 then put 5 into nLines
- put 500 into base
- add 500*nLines to base
- add base to field Score
- end if
- end Score
-
-
- -- part 30 (field)
- -- low flags: 00
- -- high flags: 4002
- -- rect: left=413 top=81 right=145 bottom=500
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 4
- -- text size: 9
- -- style flags: 0
- -- line height: 12
- -- part name: 10 Letter Words
- ----- HyperTalk script -----
- on Score
- put the number of lines of field (the number of me) into nLines
- if nLines > 0 then
- if nLines > 5 then put 5 into nLines
- add 1500*nLines to field Score
- end if
- end Score
-
-
- -- part 32 (button)
- -- low flags: 00
- -- high flags: A003
- -- rect: left=417 top=265 right=285 bottom=501
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: New Game
- ----- HyperTalk script -----
- on mouseUp
- global gameState, newWord
- if the optionKey is down then
- resetGame
- else
- if gameState Γëá "justOpened" and gameState Γëá "gameOver" then
- --we're in the middle of a game
- answer "End the current game?" with "Yes" or "Cancel"
- if it = "Yes" then newGame --we've already inited cards
- exit mouseUp
- end if
- end if
- repeat with i = 1 to 13
- set the hilite of bkgnd button i to false
- end repeat
- hide bkgnd button 11
- hide bkgnd button 12
- hide bkgnd button 13
- show field "3 Letter Words"
- repeat
- ask "How many players?" with 1
- if it is empty then
- setGameState "justOpened"
- exit mouseUp
- end if
- if it ≥ "0" and it ≤ "9" then
- exit repeat
- else answer "Please enter a number." with "OK"
- end repeat
- if it > 1 then
- repeat with i = 1 to it
- ask "What is the name of player " & i & "?"
- put it into playerName
- if i > 1 then
- set lockscreen to true
- doMenu "New Card"
- set the name of this card to "Player" & i
- end if
- put playerName into field Username
- end repeat
- else
- ask "What is your name?"
- put it into field Username
- end if
- setGameState "readyToPlay"
- go card "Player 1"
- put 0 into field Score
- end mouseUp
-
-
-
- -- part 33 (field)
- -- low flags: 01
- -- high flags: 0002
- -- rect: left=426 top=291 right=316 bottom=488
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 3
- -- text size: 18
- -- style flags: 0
- -- line height: 24
- -- part name: Timer
-
-
- -- part 34 (field)
- -- low flags: 01
- -- high flags: 0002
- -- rect: left=173 top=152 right=171 bottom=303
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 3
- -- text size: 12
- -- style flags: 256
- -- line height: 16
- -- part name: Username
-
-
- -- part 47 (button)
- -- low flags: 00
- -- high flags: A003
- -- rect: left=398 top=243 right=263 bottom=501
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: Preferences
- ----- HyperTalk script -----
- on mouseUp
- global gameState
- if gameState Γëá "gameOver" and gameState Γëá "justOpened" then
- answer "End the current game?" with "Yes" or "Cancel"
- if it is "Cancel" then exit mouseUp
- end if
- resetGame
- visual effect zoom out
- go card "HQ Preferences"
- end mouseUp
-
-
- -- part 40 (field)
- -- low flags: 81
- -- high flags: 0002
- -- rect: left=1 top=78 right=341 bottom=511
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 3
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: Screen Mask
-
-
- -- part 43 (button)
- -- low flags: 00
- -- high flags: A004
- -- rect: left=342 top=222 right=241 bottom=501
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: Pause
- ----- HyperTalk script -----
- on mouseUp
- global gameState, secsOffset, pauseOffset
- if gameState = "clockRunning" then
- if the name of bkgnd button (the number of me) contains "Pause" then
- show field "Screen Mask"
- set the name of bkgnd button (the number of me) to "Resume"
- put the secs into pauseOffset
- else
- hide field "Screen Mask"
- set the name of bkgnd button (the number of me) to "Pause"
- add (the secs - pauseOffset) to secsOffset
- end if
- end if
- end mouseUp
-
-
-
- -- part 48 (button)
- -- low flags: 00
- -- high flags: 0000
- -- rect: left=470 top=39 right=68 bottom=502
- -- title width / last selected line: 0
- -- icon id / first selected line: 2478 / 2478
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: About
- ----- HyperTalk script -----
- on mouseUp
- global gameState
- if gameState Γëá "gameOver" and gameState Γëá "justOpened" then
- answer "End the current game?" with "Yes" or "Cancel"
- if it is "Cancel" then exit mouseUp
- end if
- resetGame
- go card "Welcome"
- end mouseUp
-
-
-
-
- -- part 50 (button)
- -- low flags: 00
- -- high flags: 8002
- -- rect: left=5 top=188 right=206 bottom=302
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: Press Return to start a new game
-